What is Marathon Game? | Story

Hello friends welcome to Moses universe today's topic is What is Marathon Game? | Story Discover the captivating storyline behind Marathon and stay updated with its release date. Uncover the secrets of this thrilling game as we delve into theMarathon story and provide insights into its highly anticipated launch.

What is Marathon Game? | Story

What is Marathon Game? | Story

          Marathon is Bungie's next massive project—a new game set in the same universe as the first three installments back in the 90s. Today, we will discuss the story of Marathon, providing an overview of what we know about the new game's plot and how it connects to the mythologies of Marathon 1, 2, and Infinity. Welcome, everybody; let's dive right in.
The new Marathon game is set in the same universe and timeline as the original games and expands upon its epic lore. Let's delve into some of the key elements of the game's plot. Much of this new information comes from the Marathon ARG that Bungie revealed after their announcement.

          This overview provides a glimpse into the Marathon story, but there's so much more depth and storytelling in between these moments that I'd like to cover in a future video. For now, let's get you acquainted with the entire universe and the basics of 90s games.

          The new project, coming soon, begins with the UESC, the Unified Earth Space Council. This governing body served as the overarching authority responsible for coordinating, managing, and governing humanity's activities in space. The UESC played a crucial role in overseeing humanity's expansion into space, including the colonization of other planets, the establishment of space stations, and the management of interstellar travel. As humanity continued to grow and expand, Mars became the next frontier, and the UESC extended its control not only across our planet but also to the red planet, leading to some conflicts, as you will later see.

          Next, we turn our attention to Traxxas, a company prominently featured in the ARG and various websites. With the explosion of discoveries and advancements in colonization technology, Traxxas became highly advanced. In 2095, they achieved a significant milestone by creating the first artificial intelligence and subsequently relocating their operations to the planet Mars. On Traxxas Global's website, you can explore some of their ideals. Traxxas Global is dedicated to constructing the infrastructure that connects humanity, bridging the gap from our modest origins on Earth's native soil to our adopted homes on Luna, Mars, and beyond. Their goal is to uplift communities while innovating in the field of infrastructure development.

          In the realm of resource management during the twilight of a fading era when the ambitions of humanity's emperors waned, a beacon of hope emerged, casting its luminous gaze upon the celestial tapestry. Traxxas, born from the ashes of mankind's most audacious dreams, embarked on a cosmic odyssey of epic proportions, weaving a legacy that would reshape the very fabric of reality. The aspirations of countless individuals, as well as our government's commitment to humanity, stand as solemn promises to honor and nurture those dreams as we venture forth into the uncharted territories of the solar system alongside the human race.


           Moving forward, we encounter Sekiguchi Genetics. Traxxas was not the sole corporation of note; Sekiguchi Genetics was also a major player in the field. In 2158, they achieved a significant milestone by creating the first brain implants, as highlighted on their website. Sekiguchi Genetics undertook various projects, including New Skin CB DNA Link and Weaveform. all of which contributed to the development of clones. Their biomata technology considered the pinnacle of modern biosybertronics, allows for customized clones tailored to a range of roles and responsibilities, including groundwork and more.

            To tackle heavy labor in harsh environments, our manufacturing facility is equipped to handle orders of any size. We accept requests from individuals, companies, and governments alike. In 2408, the UESC Marathon commenced construction, a colossal colony ship built from the Martian Moon Deimos. This mission sent 30,000 souls aboard to the Tau Seti system to colonize, making discoveries, and establishing a home called New Cascadia. The Marathon was laden with advanced technology, including various AI companions tasked with running its systems. These AI entities included Leela, Tycho, and the most notable of the first three games, Durandal. 

          These AI systems provided guidance, maintained cargo and ship operations, and assisted players on their journey. The Starship was completed in 2472, and it would reach its destination approximately 300 years later, around 2773.


          We'll fast forward to this point shortly, but during the marathon's construction back on Mars, with creation also came envy and differing ideals. It turns out that there were three Martian Wars against the forces of the UESC. A group called the Mida sought to control Mars for themselves and briefly succeeded in 2466. Originally starting as a political organization, the Mida gradually transformed into a terrorist group to gain control of Mars at any cost. As the Mida and the UESC engaged in years of conflict, corporations like Sekiguchi Genetics continued to advance their products. 

          After these wars and the Mida incident, the UESC Marathon Colony ship was finally completed and began its journey to Tau Seti in 2773, where it established a colony. Fourteen years after the events of the first game, in 2794, an alien race known as the Four attacked the Marathon, initiating the storyline of 1994's Marathon and the two subsequent games. These games featured intense alien battles, friendly AI, security guard cyborgs, and countless secrets. The Four posed the primary alien threat in the games and aimed to destroy every other race, even enslaving others like the Pfhor, whom players also encountered. 

           AI played a critical role in the previous installments, particularly with Durandal, a crucial character who aided in defending against various threats. While Durandal became rampant, it did not harm humans or the player's character. The importance of AI carries into the new Marathon game, set in 2850, 56 years after the events of the first game and 39 years after Marathon 2.

           Tau City 4 lies in ruins, and the flagship Marathon Colony ship remains shrouded in darkness. The thirty thousand souls aboard seem to be lost [music]. This marathon is a colossal colony ship, marking humanity's inaugural venture into the stars. Their mission is to colonize the nearest planet to Earth. All communications with Earth have been severed. 

         As we pick up the narrative in today's Marathon, the mission unfolds on Tau74, where the goal is to uncover the fate of the Marathon ship and explore the perilous zones that the USC (Unified Earth Space Council) seeks to keep off-limits. These areas hide valuable loot and artifacts coveted by corporations worldwide and sought after by freelance hackers, warriors, and runners, the intrepid explorers of Tau Seti. Equipped with technology from companies like Traxxas and Sekiguchi, including weaponry and modification implants, you'll play as one of these runners.

           The prevalence of AI is staggering in this era, allowing you to harness it to enhance and empower your character. According to the Marathon website, by 2850, clone technology will enable individuals to seamlessly transfer their consciousness between their born bodies and new synthetic ones. Some of the "Bobs" who were born on board the Marathon have seemingly converted themselves into these synthetic bodies. This provides an overview of the Marathon universe, but there is much more to explore. In the future, I hope to delve deeper into the lore and backstory of this intriguing universe.

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